?> 2XKO Tag System Explained — Assists, Swaps & Handshakes | TJPuma
THE TAG SYSTEM
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System Guide · Team Play

THE TAG SYSTEM

rankCoached by a GrandMaster
Tag ButtonAssistsSwapsHandshake Tags

OVERVIEW

The Tag button is the most important button in 2XKO — and the most misused. Assists, swaps, and Handshake Tags are three different tools sharing one button, and knowing which one a moment calls for is what separates duos from two solo players sharing a screen.

TJ’s Tip

If you only use Tag when you’re in trouble, your opponent already knows your pattern. The best tags are the boring ones — mid-pressure, mid-combo, planned in advance.

THE THREE TAG ACTIONS

One button, three tools:

  • Assist (tap) — partner attacks and leaves. Covers your approach, extends combos, interrupts pressure.
  • Swap (hold) — partner becomes your point character. Heals gray health on the resting champion.
  • Handshake Tag (during combo) — mid-combo character switch that keeps the juggle going. Your Fuse determines how many you get.

TAG ON DEFENSE

Defensive tagging is the highest-skill part of the system: a well-timed swap escapes the corner, but a predictable one hands your opponent a free combo on the incoming character.

  • Never tag at the same point in blockstrings twice in a row
  • Incoming characters can be anti-aired — vary your entry timing
  • Save one assist for anti-pressure: it’s your combo breaker

BUILDING TAG SYNERGY

Good duos are built around assist coverage: a zoner assist covers a brawler’s approach; a launcher assist extends a grappler’s damage. When picking duos, ask: what does my assist do for my point character’s weakest moment?

Every character guide on this site includes a Team Composition section with proven duo pairings.

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