OVERVIEW
Teemo is 2XKO’s most hated zoner — and post-1.2.3, an honest one. His mushroom minefield punishes movement, and Blinding Dart deletes one incoming attack on a timer only Teemo controls.
The nerfs trimmed his frame advantage, not his identity: if you enjoy your opponent disliking you, Teemo delivers.
TJ’s Tip
Shrooms behind YOU are better than shrooms in front. Retreating opponents step on hope; advancing ones get darted.
MUSHROOMS & BLIND
Noxious Trap (214S1) plants invisible mushrooms that poison on contact. Poison stacks tick during YOUR pressure, turning blockstrings into health drains.
Blinding Dart (236S1) causes whiff state on the next attack the victim throws — their punish attempt literally cannot hit you.
NEUTRAL GAME
Teemo wins by making the screen smaller every second. Each shroom planted removes a square of safe ground.
- j.5H float alters jump arcs — ruins anti-air timings
- Dart on opponent Tag-in steals their entry advantage
- Move speed buff (S2) makes him uncatchable behind a minefield
CORE COMBOS
Button Legend
Note
Notation is preliminary — routes are being verified against the current patch and will be updated with optimized versions.
ADVANCED TECH
Expert Teemo plays poison math: stack ticks + chip + shroom threat often kill without a single clean hit.
- Replant shrooms during super freeze — free setup frames
- Dart beats reversal supers if timed on the flash
- Shroom + throw is a true setup in both corners
TEAM COMPOSITION
Teemo amplifies bully comps: Blitzcrank (minefield makes grab inescapable), Caitlyn (double trap floor), and Braum (walks the minefield forward).
VIDEO RESOURCES
Full video breakdown is in production for the channel. Until it drops, catch live teemo gameplay and Q&A on Twitch and subscribe on YouTube so you don’t miss it.